About Us
Billions of years ago, the universe came into being according to complex rules.
Millions of years ago, primates learned to find moving and collecting small pretty things an amusing activity.
Thousands of years ago, people invented games with complex rules involving moving and collecting things, like "Senat" and "The Royal Game of Ur". These games were steeped in un-amusing things like cosmic truth, revelation and ultimate doom.
Hundreds of years ago, people started making games that dropped all the cosmology and religious significance in favor of providing amusing ways to move and collect things. These games were fun enough that we still play a lot of them to this day...
Decades ago, people started making lots of games that you couldn't just whip up a copy of at home, because the small pretty things to move and collect were a massive pain to make on your own and the complex rules said you had to have them to have any fun. Very few of them were interesting enough to replay over and over, so very few are still played today.
Years ago, a compulsive game designer and a game-loving entrepreneur met in college and decided that they wanted to get together and make and provide amusing games that weren't too dependent on fancy bits and complicated rules, but stayed fun and unpredictable so that people would want them for ever and ever and ever! This scheme didn't start quite as early as planned.
Months ago, the designer and entrepreneur finally got together and formed a company called Lost Adept Distractions. In order to do this, they were required to play a game called "Starting a Company in the USA", which is one of those games designed decades ago that has a lot of small pretty things to move and collect that are a massive pain to make on your own, but the complex rules say you had to have them to have any fun. But they persevered, played the game "good enough for government work", and are now ready to have some fun passing around the kind of games they dreamed of making all those years ago!
Right now, the designer is Hugh Barnes, who is somewhat less compulsive than he used to be, but consequently produces much better games, so that's a good thing!
The entrepreneur is Lance Williams, who cut back on gaming to learn business and production, and consequently is a much better entrepreneur, also a good thing!
In the future, they intend to live happily ever after.
(With their wives, not each other, what did you think I meant?) |